Create realistic & stylized 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications.
Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction.
Education and Experiences
Bachelor's degree in graphic design, 3D, video game development or equivalent training.
2 years experiences in game industry 3D packages with Maya or 3DMax & ZBrush.
Knowledge and skill & Training requirement
Good knowledge of 3DSMax or Maya, zBrush and Substance Painter or 3DCoat.
Good knowledge of Photoshop.
Good knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
Strong high- & low-resolution modeling and texturing skills.
Familiarity with game development cycle.
Strong modelling, UVing and texturing skills
Working knowledge of normal mapping and the different methods of creating them is preferred.
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
Passion for videogames and extensive knowledge of different game genres across all platforms.
Experience in PM Tool such as JIRA, Redmine is a plus.
Experience in Rigging Characters in Maya is a plus.
Knowledge of Language of Python, MaxScript, PyMel is a plus.
Be a team-player and receive constructive feedback on multiple projects.