Create concept art for multiple area: character, environment, and prop in close collaboration with 3D Artist and Art Director.
Provide and receive constructive feedback and critique.
Education and Experiences
Bachelor's degree in visual development, video game development, graphic design or equivalent training.
Knowledge and skill & Training requirement
Good knowledge of human anatomy, sketching, drawing, painting, color theory, perspective and composition.
Good knowledge of architecture and natural landscapes.
Good skills in use of Painting tool: Photoshop, Zai or equivalent.
Familiarity with game development cycle including art production workflow, matte painting, color keys, character turnarounds, storyboards, marketing materials and graphic design.
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
Be a team-player and receive constructive feedback on multiple projects.
Passion for videogames and extensive knowledge of different game genres across all platforms.
- Experience in Texture Painting
- Experience in Texture Painting Tool: Substance Painter or 3DCoat.
- Basic knowledge of 3D modeling to create initial mockups.
Strong portfolio showing concept art skills and demonstrating a high level of artistic creativity. Character design, environment design, prop design, storyboards, and concept design process since ideation.