Work directly with the department Lead and Senior Animators as well as Designers to identify and execute on the animation needs of the game.
Create 3D in-game animations that seamlessly mix with the animations of other team members.
Visually scripting animation graphs / trees.
Supporting the character art team on a day-to-day basis with character related tools and proactive suggestions for improvement of workflows.
Work under the guidelines of the Art Director to maintain the games visual identity.
Working in a collaborative environment where feedback is welcome.
Producing high quality animations on time.
Conceptualize and generate new Illustrations for animations based on a given production style guide.
Education and Experiences
Bachelor's degree in in visual communication art, design, or a related field.
3 years experiences in animation.
Knowledge and skill & Training requirement
Strong understanding of both figure and facial anatomy.
Strong understanding of traditional animation principles and how they can be used to establish character personality and enhance overall gameplay.
Strong ability to utilize timing, dynamics & body mechanics to create stylized and realistic animation.
Self-motivated, excellent communicator, and a great team-player attitude.
Be a team-player and receive constructive feedback on multiple projects simultaneously.
Ability to work independently or with a group.
Complex character/creature rigging experience in Maya for games or film is a plus.
Strong knowledge of MEL and/or Python is a plus.
C# or C++ knowledge is a plus.
Shipped title and/or mobile games as a 3D Character Animator is a plus.
Outstanding 2D animation skills is a plus.
Skill in one or more related disciplines – illustration, modeling, rigging, or technical art is a plus.
Understanding of code versioning (Git, SVN) and its tools is a plus.
Experience in PM Tool such as JIRA, Redmine is a plus.